The Workshop

Batari has been producing amazing, intensive and fun digital art workshops over the past 2 years. After successfully organized two Illustration Workshop, we are now launching a 3D Art Workshop for game development.

Where else in the world where you can spend your time working on your art while enjoying the luscious greenery of Ubud, or surfing down the beautiful beach in Bali. Not to mention the opportunity to learn from the professionals who have been working in the interactive entertainment industry.

Throughout the 5 days intensive classes, students will take an in-depth look into material and environment production, as well as the texturing workflows for next generation games. Students will also be seeing first-hand a scene recreation of the game that the mentors are currently working together.

Aside from the theory, techniques and tricks the mentors will also be sharing insights on how to get into the video games industry. Thus, participants will be able to network and build connections amongst their peers that will help them take deeper steps into the industry. Although the workshop is focused primarily on producing 3D for game art, it is also very handy to film artists, concept artists, students or anyone interested in learning 3D in general.

Dates

Batch 1: 30 November – 4 December 2015
Batch 2: 7 – 11 December 2015

Venue

Ubud – Indonesia
(hotel information TBC)

Available Seat

24 Seats are available on a first come first serve basis

Fees

Normal Price: US$ 650 and IDR 6.500.000 for Indonesian passport holders
Early Bird : US$ 580 (limited to the first 5 applicants)

Application Deadline

31 July 2015

Payment Deadline

31 August 2015

Workshop Curriculum

Day 1Ben Garnell
Modelling and Texturing Weapons
  • Choosing your weapon, effective planning and optimizing your workflows
  • In depth look into a weapons creation process
  • Introduction to realistic material creation and texturing workflows
  • Learn to bring your creations into the game
  • Present your work in engine for stunning portfolio ready images
Day 2Ayi Sanchez
Modelling and Texturing Organic Assets
  • Creating realistic assets and textures for environments
  • Highpoly modelling and srufaces in Zbrush
  • Convincing weathered materials
  • Tileable textures for next gen games
  • Efficiency and re usability of models
Day 3Ben Wilson
Modular Assets: Modelling, Texturing and Composition Solutions
  • Breaking down reference for production
  • Practical tricks and tips for making production quality art
  • Dealing with texel density in next gen
  • Designing for modularity
  • What production actually looks like for an environment artist
Day 4Myles Lambert
World Building and Lighting
  • Building Fun & Playable worlds for gamers to explore
  • Effective team collaboration in level production
  • Composing complex and detailed worlds intelligently under tight deadlines
  • Using environment art as a compelling story device to add depth to the world
  • Lighting Your World – Introducing life to your creations
Day 5Tom Harle
FX and Tech Side
  • Creating realistic Next-Gen effects for Video Games – Fire, Smoke, Water
  • Covering Particle emitters and animated Materials
  • Hooking up effects in scene with in game timelines
  • Using basic principals for visual effects – animation, timing and motion
  • Building on the work of environment artists – bring the world to life!

How to Apply

  • Email Us

    Send us an email identifying which batch you want to attend and your online portfolio to [email protected]

  • Confirmation

    Once we let you know that there is an available seat, you will need to sign a confirmation letter to secure your seat.

  • Pay

    Make sure to pay before the payment deadline, otherwise we will give your seat to someone else.

  • Assignment

    You will need to work on an assignment which the mentors will perform personal critique session on.